Statistics about Media in Worldwide
Statistics
- Global gamers who purchased gaming add-ons 2020, by device
- Global reach and interest in select subscription services 2020
- Daily gaming reach 2020, by device
- Gender distribution of gamers worldwide Q4 2020, by device
- Global opinions on video games 2021, by gender
- Global opinions on video games 2021, by region
- Top live streamed E3 developer conferences 2021, by peak viewers
- Global video game subscription market growth 2021-2025
- Global video game subscription market value 2020-2025
- Global video game consumer spending market growth 2021-2025
- Global video game consumer spending market value 2020-2025
- Global in-game consumer spending market growth 2021-2025
- Reasons for gaming worldwide 2020, by device
- YouTube Gaming creator follower reach worldwide 2020
- Ubisoft annual subsidiaries sales as of FY 2020-21
- Global in-game consumer spending market value 2020-2025
- Electronic Arts (EA) Ultimate Team revenue 2018-2021
- Appropriate revenue share for digital stores according to global game developers 2021
- COVID-19: productivity during working from home for global game developers 2021
- Global game developers level of concern about gaming subscriptions 2021
- Number of Cyberpunk 2077 copy sales worldwide 2020
- Capcom net sales 2019-2021, by region
- Gameloft annual operating income 2017-2020
- Most popular gaming live stream sessions 2021, by hours watched
- Most popular live streaming platform in the U.S. 2021
- Weekly hours spent playing video games worldwide 2021, by country
- Weekly time spent playing video games worldwide 2021, by age group
- Time spent playing binge gaming in selected countries worldwide 2021
- Weekly time spent playing video games worldwide 2021, by gender
- Weekly time spent playing video games worldwide 2021, by country
- Leading video game types worldwide 2021
- Share of global consumers who think minorities are portrayed well in video games 2021
- Zynga gaming revenue share 2019-2020, by genre
- Among Us reach among console gamers in the U.S. 2020
- Share of gamers who play more than 5 hours a week 2020, by country
- Top games viewed on YouTube 2020, by views
- Amount of gaming video content viewed on YouTube 2018-2020
- Electronic Arts (EA) EA Play user reach as of Q3 2021
- Leading F2P games worldwide 2020, by revenue
- Roblox Corporation global bookings 2018-2019, by region
- Racing video game players worldwide in 2020, by gender and age
- Change in video game spending worldwide in 2020
- Preferred device for playing video games among LGBTQ+ in 2020
- COVID-19 impact on time spent gaming worldwide 2020, by genre
- COVID-19 impact on types of video games played 2020
- COVID-19 impact on time spent gaming worldwide 2020
- PC gaming reach in selected markets worldwide 2020
- Share of video games in 2020, by character gender
- Most valuable Call of Duty sponsors on social media 2020
- Expected technical talent shortage for gaming companies 2019
- Increase in challenges facing gaming companies in the future 2019
- Tencent's investments in overseas gaming companies 2020
- Most played casual video game genres worldwide in 2019
- Share of casual video gamers worldwide as of 2019, by age
- Share of casual video gamers worldwide as of 2019, by region
- Mothers who play games at least 10 hours a week worldwide in 2020, by country
- Mothers who play video games daily worldwide in 2020, by platform
- Global gamer parents in 2020, by country
- Game developers most important factors for future growth 2019
- Game developers most important platforms for future growth as of 2019
- COVID-19: global video game spending March 2020, by type
- Effect of gamification on company recruitment among employees in the U.S. 2019
- Effect of gamification on work productivity among employees in the U.S. 2019
- Most common game-like effects in companies in the U.S. 2019
- COVID-19: increase in time spent playing video games worldwide as of March 2020
- COVID-19: global video game and console sales increase as of March 2020
- COVID-19: global video game sales increase as of March 2020
- Global games market revenue 2019, by segment
- Game developers working on selected genres worldwide 2019, by employment type
- Game developer distribution worldwide 2019, by age
- Country ranking by active users of online entertainment in 2018
- Activision revenue per subscriber 2014-2025
- Serious games market revenue worldwide 2018-2024
- Fans of gaming franchises worldwide in 2018
- Fans of gaming franchises worldwide in 2018, by region
- Number of ICOs in the gaming industry worldwide 2018, by country
- Number of ICOs in the gaming industry worldwide 2017-2018
- Gameloft number of unique users 2015-2018, by type
- GameStop holiday sales of gaming products worldwide 2013-2018, by product category
- Weekly average number of hours worked in the games industry worldwide in 2018
- Average salaries in the games industry worldwide in 2018, by region
- Average salaries in the games industry worldwide in 2018, by gender
- Average salaries in the games industry worldwide as of June 2018
- Leading payments methods used by global gamers 2018
- Average gaming-related expenditures per gamer worldwide 2018, by type
- Global video game revenues 2011-2019
- Share of video game translation projects worldwide 2017, by genre
- Japanese video games adapted into movies - box office revenue 2017
- Gamers' view of importance of female protagonist presence in games 2017, by gender
- Leading gaming app developers worldwide in 2016, by country presence
- Most mentioned game platforms worldwide in 2016, by number of online articles
- Education gamification market value worldwide 2015-2020
- Number of players of selected beta game versions worldwide 2014-2017
- Primary gaming motivation among global female gamers 2016
- Primary gaming motivation among global male gamers 2016
- Customer preferred gaming platforms according to gaming companies worldwide 2016
- Most used types of in-game ads by developers worldwide 2015
- Video game industry's wealthiest entrepreneurs 2016
- Share of Minecraft unit sales worldwide 2016, by region and platform
- Growth of the global video game industry revenue 2015-2020, by category