| Characteristic | Revenue in billion U.S. dollars |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
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Sources
Release date
January 2020
Region
Worldwide
Survey time period
2019
Supplementary notes
*PC includes social, PC F2P, PC subscription and premium PC games.
XR includes virtual reality, augmented reality and mixed reality.
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