The statistic presents information on customer preferred gaming platforms according to gaming companies worldwide as of August 2016. According to the findings, 29 percent of companies stated their customers preferred playing console games.
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Applause (ARC). (August 25, 2016). Customer preferred gaming platforms according to gaming companies worldwide as of August 2016 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 29, 2026, from /statistics/608933/gaming-companies-customer-preferred-gaming-platforms-worldwide/
Applause (ARC). "Customer preferred gaming platforms according to gaming companies worldwide as of August 2016." Chart. August 25, 2016. ÌÇÐÄÆÆ½â°æ. Accessed July 29, 2026. /statistics/608933/gaming-companies-customer-preferred-gaming-platforms-worldwide/
Applause (ARC). (2016). Customer preferred gaming platforms according to gaming companies worldwide as of August 2016. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 29, 2026. /statistics/608933/gaming-companies-customer-preferred-gaming-platforms-worldwide/
Applause (ARC). "Customer Preferred Gaming Platforms According to Gaming Companies Worldwide as of August 2016." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 25 Aug 2016, /statistics/608933/gaming-companies-customer-preferred-gaming-platforms-worldwide/
Applause (ARC), Customer preferred gaming platforms according to gaming companies worldwide as of August 2016 ÌÇÐÄÆÆ½â°æ, /statistics/608933/gaming-companies-customer-preferred-gaming-platforms-worldwide/ (last visited July 29, 2026)
Customer preferred gaming platforms according to gaming companies worldwide as of August 2016 [Graph], Applause (ARC), August 25, 2016. [Online]. Available: /statistics/608933/gaming-companies-customer-preferred-gaming-platforms-worldwide/