Statistics about Media in Japan
Statistics
- Oricon's profit FY 2016-2025
- Oricon's total assets FY 2016-2025
- Oricon's net sales FY 2016-2025
- Oricon's number of employees FY 2016-2025
- Most used media services in Japan 2025
- Most popular entertainment brands Japan 2024
- Geo Holdings' number of employees FY 2015-2024
- Media content market size Japan 2014-2023
- Share of the media content market size Japan 2023, by medium
- Share of the media content market Japan 2023, by segment
- Media content market size Japan 2023, by medium
- Media content market size Japan 2023, by segment
- Share of the internet media content market Japan 2023, by medium
- Share of the internet media content market Japan 2023, by segment
- Internet media content market size Japan 2023, by medium
- Internet media content market size Japan 2023, by segment
- Internet media content market size Japan 2014-2023
- Revenue in the Media market Japan 2020-2030
- Average revenue per unit (ARPU) in the Media market Japan 2020-2030
- Revenue in the TV & Video market Japan 2020-2030
- Average revenue per unit (ARPU) in the TV & Video market Japan 2020-2030
- Copyright royalties collected by JASRAC in Japan FY 2015-2024
- Happinet's income FY 2024, by segment
- Happinet's net sales FY 2024, by segment
- Happinet's number of employees FY 2015-2024
- Happinet net sales FY 2015-2024
- Share of people who regularly use media in Japan 2012-2015, by medium
- Share of men who have a favorite fictional character Japan 2023, by age group
- Share of women who have a favorite fictional character Japan 2023, by age group
- Share of people who have a favorite fictional character Japan 2023
- Favorite international and Japanese characters in Japan 2020
- Most famous international and Japanese characters Japan 2024
- Overseas sales of content industry Japan 2015-2022
- Overseas sales of content industry Japan 2022, by medium
- Bushiroad's number of employees FY 2017-2024
- Bushiroad's total assets FY 2017-2024
- Attitudes on revival content Japan 2024
- Inclination to buy or use revival content Japan 2024, by type
- Association of revival content with products, services, or content Japan 2024
- Average revenue per unit (ARPU) in the digital media market Japan 2017-2027
- Revenue in the digital media market Japan 2017-2027
- Distribution of character merchandising market in Japan FY 2022, by segment
- Character licensing market size in Japan FY 2014-2023
- Character merchandising market size in Japan FY 2014-2023
- Manga and anime characters whose lives school students want to live Japan 2023
- Broccoli's number of employees FY 2018-2022
- Broccoli's operating profit FY 2017-2022
- Broccoli's net sales FY 2017-2022
- Broccoli's net sales FY 2022, by segment
- Average daily time women spent on devices Japan 2021, by age group and type of device
- Average daily time men spent on devices Japan 2021, by age group and type of device
- Weekly minutes for consuming TV, radio or print media among Japanese 1976-2021
- Weekly consumption time of TV, radio or print media in Japan 1976-2021, by gender
- Willingness to spend money on anime or manga among teenagers Japan 2022, by gender
- Mobile content market size Japan 2021, by device
- Most famous manga, animation, and video game IPs Japan 2021
- Change in time and money spent on media amid COVID-19 Japan 2020, by type
- Online content smartphone users read or view most often Japan 2019, by age group
- Share of consumers who often give character goods as gifts Japan 2019
- Share of people who like fictional characters Japan 2019
- Share of people who know about their local characters Japan 2019
- Share of consumers who often purchase character goods Japan 2019
- Opinion on possibility of internet becoming more popular than TV Japan 2020
- Opinions on discrimination of women in media and TV in 20 years Japan 2019
- Most popular South Korean celebrities in Japan 2017
- Weekend media use time among adolescents in Japan 2017
- Weekend media use time among adolescents in Japan 2017, by gender
- Weekdays media use time among adolescents in Japan 2017, by gender
- Weekdays media use time among adolescents in Japan 2017
- Weekend media use time among children in Japan 2017
- Weekdays media use time among children in Japan 2017
- Weekend media use time among children in Japan 2017, by gender
- Weekdays media use time among children in Japan 2017, by gender
- Media consumption share among adults Japan 2017, by type
- Online purchases share of sports-related media Japan 2016 by gender
- Estimated average revenue per user in mobile gaming in Japan 2017-2030
- Mobile gaming app revenue in Japan 2017-2030
- Number of mobile game users in Japan 2017-2030
- Most popular mobile games Japan 2025, based on app revenue
- Mobile single-player game releases in Japan 2010-2025
- Mobile role-playing (RPG) game releases in Japan 2011-2025
- Mobile single-player game releases in Japan 2010-2025
- Mobile bird's-eye and isometric perspective game releases in Japan 2010-2025
- Mobile visual novel game releases in Japan 2010-2025
- Mobile role-playing (RPG) game releases in Japan 2010-2025
- Mobile adventure game releases in Japan 2010-2025
- Mobile puzzle game releases in Japan 2010-2025
- iOS single-player game releases in Japan 2010-2025
- Android single-player game releases in Japan 2010-2025
- iOS bird's-eye and isometric perspective game releases in Japan 2010-2025
- Android bird's-eye and isometric perspective game releases in Japan 2010-2025
- iOS visual novel game releases in Japan 2010-2025
- iOS adventure game releases in Japan 2010-2025
- Android visual novel game releases in Japan 2010-2025
- Android adventure game releases in Japan 2010-2025
- Android role-playing (RPG) game releases in Japan 2010-2025
- Android puzzle game releases in Japan 2011-2025
- Gumi's net sales FY 2024, by segment
- Gumi's operating profit FY 2015-2024
- Gumi's net sales FY 2015-2024