*Forecast The e-Commerce market encompasses the sale of physical goods via a digital channel to a private end user (B2C). Incorporated in this definition are purchases via desktop computer (including notebooks and laptops) as well as purchases via mobile devices such as smartphones and tablets. The following are not included in the e-Commerce market: digitally distributed services (see instead: eServices), digital media downloads or streams, digitally distributed goods in B2B markets nor digital purchase or resale of used, defective or repaired goods (re-Commerce and C2C). All monetary figures refer to the annual gross revenue and do not factor in shipping costs and returns.Â
In-scope: Physical media (e.g. books, DVDs, CDs, Blu-ray discs, computer/console games)
Out-of-scope: Digital media (e.g. Netflix, iTunes, and Amazon Kindle)
Citation formats
Books, home video, music, and video games e-commerce revenue 2017-2030
In 2024, the books, home video, music, and video games segments generated a total e-commerce revenue of 24.56 billion U.S. dollars worldwide. The ÌÇÐÄÆÆ½â°æ Digital Market Outlook estimates that by 2030, books, home video, music, and video games e-commerce will generate over 30 billion U.S. dollars globally.
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ÌÇÐÄÆÆ½â°æ. (July 21, 2025). Books, home video, music & video games e-commerce revenue worldwide from 2017 to 2030 (in billion U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 25, 2026, from /forecasts/1392864/book-music-video-ecommerce-revenue/
ÌÇÐÄÆÆ½â°æ. "Books, home video, music & video games e-commerce revenue worldwide from 2017 to 2030 (in billion U.S. dollars)." Chart. July 21, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 25, 2026. /forecasts/1392864/book-music-video-ecommerce-revenue/
ÌÇÐÄÆÆ½â°æ. (2025). Books, home video, music & video games e-commerce revenue worldwide from 2017 to 2030 (in billion U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 25, 2026. /forecasts/1392864/book-music-video-ecommerce-revenue/
ÌÇÐÄÆÆ½â°æ. "Books, Home Video, Music & Video Games E-commerce Revenue Worldwide from 2017 to 2030 (in Billion U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 21 Jul 2025, /forecasts/1392864/book-music-video-ecommerce-revenue/
ÌÇÐÄÆÆ½â°æ, Books, home video, music & video games e-commerce revenue worldwide from 2017 to 2030 (in billion U.S. dollars) ÌÇÐÄÆÆ½â°æ, /forecasts/1392864/book-music-video-ecommerce-revenue/ (last visited July 25, 2026)
Books, home video, music & video games e-commerce revenue worldwide from 2017 to 2030 (in billion U.S. dollars) [Graph], ÌÇÐÄÆÆ½â°æ, July 21, 2025. [Online]. Available: /forecasts/1392864/book-music-video-ecommerce-revenue/