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Annual revenue of the video games market in the Netherlands from 2012 to 2018, with a forecast for 2019 to 2023

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Sources

Release date

October 2019

Region

Netherlands

Survey time period

2012 to 2023

Special properties

* the data for 2019 to 2023 is forecasted data; The figures have been taken from several publications.

Supplementary notes

According to the source, the video games market revenue includes:

  • Traditional gaming (physical, digital, online/microtransaction PC games, along with physical, digital, online/microtransaction console games);
  • Social/casual gaming (app- or browser-based);
  • Video games advertising revenue.

Citation formats

Video games market revenue in the Netherlands 2012-2023

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Access all statistics starting from $2,388 USD yearly *

* For commercial use only

Basic Account

For single users
$0 USD
Always free
Access limited to Free Statistics. Premium Statistics are not included.
  • Free Statistics
Based on your interests

Starter Account

For single users
$199 USD
per month, billed annually 1
  • Free Statistics
  • Premium Statistics
  • The statistic on this page is a Premium Statistic and is included in this account.

Professional Account

For teams of up to 99 users
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1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.

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