| Characteristic | U.S. | UK |
|---|---|---|
| - | - | - |
| - | - | - |
| - | - | - |
| - | - | - |
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Source
Release date
November 2011
Region
United Kingdom, United States
Survey time period
September 15 to 22, 2011
Number of respondents
1,202 respondents
Age group
18 years and older
Special properties
Internet users
Supplementary notes
This question was asked in the survey in the following wording: "How likely would you be to purchase a virtual item with (real world) money if it gave you a modest short-lived advantage in a game, e.g., power up special, bonus multiplier or special weapon or tool? "
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