The statistic presents the revenues of the largest global publishers of computer and console video games in 2015. That year, Electronic Arts had revenues of **** billion euros in video game publishing, which represented an increase from **** billion euros the previous year.
Global video game market: additional information
The popularity of video games has continued to increase globally in recent decades, mainly due to a greater variety of gaming platforms, such as smartphones and consoles. Due to their popularity, the value of the global video game market is expected to continue growing in the future. In 2013, the sector was estimated to be worth **** billion U.S. dollars, and forecasts indicate that by 2018, this value will have reached ** billion U.S. dollars. Consequently, more video game companies are being established aiming to secure a position in the global landscape. Existing companies, such as Google and Roku, are also trying to enter the video game sector by launching their own consoles.
Video game consoles have been the most popular option among customers recently and, therefore, seem to be the most reliable platform to focus on for business expansion. In 2013, of the total **** billion U.S. dollars in revenue, it is believed that of all video game platforms, only consoles generated **** billion U.S. dollars. An increase in this value was estimated until 2015, when revenues from console sales would represent about **** billion U.S. dollars.
Of course, once consumers have acquired the console of their choice, the time they spend playing can be unlimited. In 2008, it was believed that Americans spent **** minutes per day playing video games, and this time is expected to increase to **** minutes in 2018.
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Institut für Medien- und Kommunikationspolitik. (June 25, 2015). Revenues of the largest global publishers of computer and console video games in 2015 (in billions of euros) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 04, 2026, from /statistics/1642278/revenues-of-the-worlds-largest-video-game-publishers-in/
Institut für Medien- und Kommunikationspolitik. "Revenues of the largest global publishers of computer and console video games in 2015 (in billions of euros)." Chart. June 25, 2015. ÌÇÐÄÆÆ½â°æ. Accessed August 04, 2026. /statistics/1642278/revenues-of-the-worlds-largest-video-game-publishers-in/
Institut für Medien- und Kommunikationspolitik. (2015). Revenues of the largest global publishers of computer and console video games in 2015 (in billions of euros). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 04, 2026. /statistics/1642278/revenues-of-the-worlds-largest-video-game-publishers-in/
Institut für Medien- und Kommunikationspolitik. "Revenues of The Largest Global Publishers of Computer and Console Video Games in 2015 (in Billions of Euros)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 25 Jun 2015, /statistics/1642278/revenues-of-the-worlds-largest-video-game-publishers-in/
Institut für Medien- und Kommunikationspolitik, Revenues of the largest global publishers of computer and console video games in 2015 (in billions of euros) ÌÇÐÄÆÆ½â°æ, /statistics/1642278/revenues-of-the-worlds-largest-video-game-publishers-in/ (last visited August 04, 2026)
Revenues of the largest global publishers of computer and console video games in 2015 (in billions of euros) [Graph], Institut für Medien- und Kommunikationspolitik, June 25, 2015. [Online]. Available: /statistics/1642278/revenues-of-the-worlds-largest-video-game-publishers-in/