| Characteristic | Share of respondents who completely/somewhat agree |
|---|---|
| Provide stress relief | 85% |
| Provide mental stimulation | 85% |
| Bring people joy through play | 84% |
| Be a great way to spend free time | 82% |
| Help to improve creative skills | 81% |
| Accessible experiences for people with different abilities | 80% |
| Bring different types of people together | 76% |
| Be educational | 74% |
| Teach us how to communicate and work as a team | 71% |
| Create a feeling of community | 70% |
| Inspire people | 68% |
| Promote social interaction | 67% |
| Provide physical activity | 42% |
| Teach kids how to win and lose in a healthy manner* | 71% |
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Release date
November 2022
Region
Canada
Survey time period
May 2022
Number of respondents
2,575 respondents
Age group
18 years and older
Special properties
who played video games in the past 4 weeks
Method of interview
Online survey
Supplementary notes
*Ask parents only (n=459)
Multiple answers were possible.
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