The revenue in the 'Games' segment of the media market in Canada was modeled to be ** U.S. dollars in 2025. In a steady upward trend, the revenue rose by ** U.S. dollars from 2017. The revenue is forecast to decline by ** U.S. dollars from 2025 to 2031, fluctuating as it trends downward.
Further information about the methodology, more market segments, and metrics can be found on the dedicated Market ÌÇÐÄÆÆ½â°æ page on Games.
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ÌÇÐÄÆÆ½â°æ. (January 19, 2026). Video game market revenue in Canada from 2017 to 2031 (in billion U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 21, 2026, from /statistics/491712/consumer-spending-on-video-games-canada/
ÌÇÐÄÆÆ½â°æ. "Video game market revenue in Canada from 2017 to 2031 (in billion U.S. dollars)." Chart. January 19, 2026. ÌÇÐÄÆÆ½â°æ. Accessed July 21, 2026. /statistics/491712/consumer-spending-on-video-games-canada/
ÌÇÐÄÆÆ½â°æ. (2026). Video game market revenue in Canada from 2017 to 2031 (in billion U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 21, 2026. /statistics/491712/consumer-spending-on-video-games-canada/
ÌÇÐÄÆÆ½â°æ. "Video Game Market Revenue in Canada from 2017 to 2031 (in Billion U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 19 Jan 2026, /statistics/491712/consumer-spending-on-video-games-canada/
ÌÇÐÄÆÆ½â°æ, Video game market revenue in Canada from 2017 to 2031 (in billion U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/491712/consumer-spending-on-video-games-canada/ (last visited July 21, 2026)
Video game market revenue in Canada from 2017 to 2031 (in billion U.S. dollars) [Graph], ÌÇÐÄÆÆ½â°æ, January 19, 2026. [Online]. Available: /statistics/491712/consumer-spending-on-video-games-canada/