The number of users in the 'Games' segment of the media market in Canada was modeled to be *** users in 2025. Between 2017 and 2025, the number of users rose by * users, though the increase followed an uneven trajectory rather than a consistent upward trend. The number of users is forecast to decline by ** users from 2025 to 2031, fluctuating as it trends downward.
Further information about the methodology, more market segments, and metrics can be found on the dedicated Market ÌÇÐÄÆÆ½â°æ page on Games.
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ÌÇÐÄÆÆ½â°æ. (January 19, 2026). Users in the video games segment in Canada from 2017 to 2031 (in millions) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 15, 2026, from /statistics/273928/gamers-in-canada/
ÌÇÐÄÆÆ½â°æ. "Users in the video games segment in Canada from 2017 to 2031 (in millions)." Chart. January 19, 2026. ÌÇÐÄÆÆ½â°æ. Accessed July 15, 2026. /statistics/273928/gamers-in-canada/
ÌÇÐÄÆÆ½â°æ. (2026). Users in the video games segment in Canada from 2017 to 2031 (in millions). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 15, 2026. /statistics/273928/gamers-in-canada/
ÌÇÐÄÆÆ½â°æ. "Users in The Video Games Segment in Canada from 2017 to 2031 (in Millions)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 19 Jan 2026, /statistics/273928/gamers-in-canada/
ÌÇÐÄÆÆ½â°æ, Users in the video games segment in Canada from 2017 to 2031 (in millions) ÌÇÐÄÆÆ½â°æ, /statistics/273928/gamers-in-canada/ (last visited July 15, 2026)
Users in the video games segment in Canada from 2017 to 2031 (in millions) [Graph], ÌÇÐÄÆÆ½â°æ, January 19, 2026. [Online]. Available: /statistics/273928/gamers-in-canada/