In 2022, social and casual gaming sector without advertising generated more revenue than the video game advertising sector. The mobile-heavy segment saw approximately ** billion U.S. dollars in annual global revenues, while traditional gaming generated ** billion U.S. dollars in annual sales. Digital revenue is dominating the gaming segment, as physical gaming sales are declining for a variety of reasons.
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PwC. (July 21, 2023). Revenue of the video gaming market worldwide from 2018 to 2027, by category (in billion U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 29, 2026, from /statistics/254106/value-of-the-global-video-game-market-by-component/
PwC. "Revenue of the video gaming market worldwide from 2018 to 2027, by category (in billion U.S. dollars)." Chart. July 21, 2023. ÌÇÐÄÆÆ½â°æ. Accessed July 29, 2026. /statistics/254106/value-of-the-global-video-game-market-by-component/
PwC. (2023). Revenue of the video gaming market worldwide from 2018 to 2027, by category (in billion U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 29, 2026. /statistics/254106/value-of-the-global-video-game-market-by-component/
PwC. "Revenue of The Video Gaming Market Worldwide from 2018 to 2027, by Category (in Billion U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 21 Jul 2023, /statistics/254106/value-of-the-global-video-game-market-by-component/
PwC, Revenue of the video gaming market worldwide from 2018 to 2027, by category (in billion U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/254106/value-of-the-global-video-game-market-by-component/ (last visited July 29, 2026)
Revenue of the video gaming market worldwide from 2018 to 2027, by category (in billion U.S. dollars) [Graph], PwC, July 21, 2023. [Online]. Available: /statistics/254106/value-of-the-global-video-game-market-by-component/