In the fourth quarter of 2020, video gaming audiences in Italy spent an approximate of hours per week on gaming, up from *** weekly hours in the corresponding quarter of the previous year. Italian engagement with gaming has increased since the outbreak of the global *** pandemic.
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IIDEA, & La Stampa. (March 23, 2021). Weekly time spend on video gaming among gamers in Italy from 1st quarter 2019 to 4th quarter 2020 (in hours) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 25, 2026, from /statistics/1235096/italy-weekly-gaming-time/
IIDEA, und La Stampa. "Weekly time spend on video gaming among gamers in Italy from 1st quarter 2019 to 4th quarter 2020 (in hours)." Chart. March 23, 2021. ÌÇÐÄÆÆ½â°æ. Accessed July 25, 2026. /statistics/1235096/italy-weekly-gaming-time/
IIDEA, La Stampa. (2021). Weekly time spend on video gaming among gamers in Italy from 1st quarter 2019 to 4th quarter 2020 (in hours). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 25, 2026. /statistics/1235096/italy-weekly-gaming-time/
IIDEA, and La Stampa. "Weekly Time Spend on Video Gaming among Gamers in Italy from 1st Quarter 2019 to 4th Quarter 2020 (in Hours)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 23 Mar 2021, /statistics/1235096/italy-weekly-gaming-time/
IIDEA & La Stampa, Weekly time spend on video gaming among gamers in Italy from 1st quarter 2019 to 4th quarter 2020 (in hours) ÌÇÐÄÆÆ½â°æ, /statistics/1235096/italy-weekly-gaming-time/ (last visited July 25, 2026)
Weekly time spend on video gaming among gamers in Italy from 1st quarter 2019 to 4th quarter 2020 (in hours) [Graph], IIDEA, & La Stampa, March 23, 2021. [Online]. Available: /statistics/1235096/italy-weekly-gaming-time/