Home to over *** million eSports users, China reported a total game sales revenue of *** billion yuan in its eSports market in 2024. A supply of new high-quality games resulted in a *** percent revenue growth compared to the previous year. Since November 2019, the Chinese government has imposed stricter video game time limits on players under the age of 18. The current regulation prohibits play time over three hours per week, which makes it difficult for eSports clubs to recruit teenage gamers in a fiercely competitive field where most pro players retire in their mid-twenties.
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Sina.com.cn. (December 13, 2024). Actual sales revenue and YoY growth of eSports games in China from 2016 to 2024 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 01, 2026, from /statistics/1087541/china-esports-game-market-revenue/
Sina.com.cn. "Actual sales revenue and YoY growth of eSports games in China from 2016 to 2024." Chart. December 13, 2024. ÌÇÐÄÆÆ½â°æ. Accessed August 01, 2026. /statistics/1087541/china-esports-game-market-revenue/
Sina.com.cn. (2024). Actual sales revenue and YoY growth of eSports games in China from 2016 to 2024. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 01, 2026. /statistics/1087541/china-esports-game-market-revenue/
Sina.com.cn. "Actual Sales Revenue and Yoy Growth of Esports Games in China from 2016 to 2024." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 13 Dec 2024, /statistics/1087541/china-esports-game-market-revenue/
Sina.com.cn, Actual sales revenue and YoY growth of eSports games in China from 2016 to 2024 ÌÇÐÄÆÆ½â°æ, /statistics/1087541/china-esports-game-market-revenue/ (last visited August 01, 2026)
Actual sales revenue and YoY growth of eSports games in China from 2016 to 2024 [Graph], Sina.com.cn, December 13, 2024. [Online]. Available: /statistics/1087541/china-esports-game-market-revenue/