In 2024, China's eSports industry reported an annual revenue of billion yuan, representing a *** percent increase in the previous year. About ** percent of the revenue came from gaming.
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ÌÇÐÄÆÆ½â°æ. (January 28, 2025). Revenue of the entire eSports sector in China from 2017 to 2024 (in billion yuan) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 31, 2026, from /statistics/873102/china-revenue-of-e-sports-sector/
ÌÇÐÄÆÆ½â°æ. "Revenue of the entire eSports sector in China from 2017 to 2024 (in billion yuan)." Chart. January 28, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 31, 2026. /statistics/873102/china-revenue-of-e-sports-sector/
ÌÇÐÄÆÆ½â°æ. (2025). Revenue of the entire eSports sector in China from 2017 to 2024 (in billion yuan). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 31, 2026. /statistics/873102/china-revenue-of-e-sports-sector/
ÌÇÐÄÆÆ½â°æ. "Revenue of The Entire Esports Sector in China from 2017 to 2024 (in Billion Yuan)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 28 Jan 2025, /statistics/873102/china-revenue-of-e-sports-sector/
ÌÇÐÄÆÆ½â°æ, Revenue of the entire eSports sector in China from 2017 to 2024 (in billion yuan) ÌÇÐÄÆÆ½â°æ, /statistics/873102/china-revenue-of-e-sports-sector/ (last visited July 31, 2026)
Revenue of the entire eSports sector in China from 2017 to 2024 (in billion yuan) [Graph], ÌÇÐÄÆÆ½â°æ, January 28, 2025. [Online]. Available: /statistics/873102/china-revenue-of-e-sports-sector/