In 2018, casual and social games generated *** million U.S. dollar in consumer spending through in-app sales. The expenditure is expected to increase to *** million U.S. dollars by 2023.
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PwC. (September 25, 2019). Consumer spending on casual/social gaming in Brazil in 2014, 2018 and 2023, by platform (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 29, 2026, from /statistics/1079513/consumer-spending-social-casual-gaming-brazil/
PwC. "Consumer spending on casual/social gaming in Brazil in 2014, 2018 and 2023, by platform (in million U.S. dollars)." Chart. September 25, 2019. ÌÇÐÄÆÆ½â°æ. Accessed July 29, 2026. /statistics/1079513/consumer-spending-social-casual-gaming-brazil/
PwC. (2019). Consumer spending on casual/social gaming in Brazil in 2014, 2018 and 2023, by platform (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 29, 2026. /statistics/1079513/consumer-spending-social-casual-gaming-brazil/
PwC. "Consumer Spending on Casual/Social Gaming in Brazil in 2014, 2018 and 2023, by Platform (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 25 Sep 2019, /statistics/1079513/consumer-spending-social-casual-gaming-brazil/
PwC, Consumer spending on casual/social gaming in Brazil in 2014, 2018 and 2023, by platform (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/1079513/consumer-spending-social-casual-gaming-brazil/ (last visited July 29, 2026)
Consumer spending on casual/social gaming in Brazil in 2014, 2018 and 2023, by platform (in million U.S. dollars) [Graph], PwC, September 25, 2019. [Online]. Available: /statistics/1079513/consumer-spending-social-casual-gaming-brazil/