
| Characteristic | E-commerce revenue in million U.S. dollar |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
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Supplementary notes
The category 鈥淪ports & Outdoor鈥 includes leisure products relating to sports and outdoor activities. Sports and outdoor items also include clothing and shoes as well as sports and outdoor equipment, i.e., hiking poles, backpacks, fitness equipment, hunting devices, sporting weapons, swimming accessories, and winter sports gear. Market volume, market growth, and all monetary figures at store level refer to the annual eCommerce net sales after the deduction of returns.
The encompasses the sale of physical goods via a digital channel to a private end user (B2C). Incorporated in this definition are purchases via desktop computer (including notebooks and laptops) as well as purchases via mobile devices such as smartphones and tablets.聽
The following are not included in the e-commerce market: marketplace platforms only, digitally distributed services (e.g. travel tickets), online stores dedicated to digital media downloads or streams as well as online stores dedicated to B2B markets nor sales between private persons (C2C). Market volume, market growth and all monetary figures at store level refer to the annual e-commerce net sales after the deduction of returns.
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