The eCommerce Media market is a sector of online retailing that focuses on selling media-related products through digital channels. The purpose of eCommerce Media is to provide consumers with a convenient and accessible way to purchase a wide range of products, including books, music, video games and home video.Â
The eCommerce market for Media consists of four markets:
The Books market includes the sale of physical books, e.g., Textbooks, Academic Books and Collectible Books, via a digital channel.
The Home Video market includes the sale of physical video contents, e.g., DVDs and Blu-ray discs and Computer/Console Video, via a digital channel.
The Music market includes the sale of physical music formats, e.g., CDs, Vinyl records and Cassette tapes, via a digital channel.
The Video Games market includes the sale of physical video games, e.g., DVDs and Blu-ray discs and Computer/console games, via a digital channel.
Citation formats
Books, home video, music and games e-commerce penetration rate worldwide 2017-2030
In 2025, the penetration rate for books, home video, music, and video games bought online worldwide reached 15.7 percent. According to estimates from the ÌÇÐÄÆÆ½â°æ Market ÌÇÐÄÆÆ½â°æ, the penetration rate in the media e-commerce market is set to reach 15.8 percent by 2030.
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ÌÇÐÄÆÆ½â°æ. (July 1, 2025). Books, home video, music and video games e-commerce penetration rate worldwide from 2017 to 2030 (in percentage) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 28, 2026, from /forecasts/1393511/book-music-video-ecommerce-penetration-rate-worldwide/
ÌÇÐÄÆÆ½â°æ. "Books, home video, music and video games e-commerce penetration rate worldwide from 2017 to 2030 (in percentage)." Chart. July 1, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 28, 2026. /forecasts/1393511/book-music-video-ecommerce-penetration-rate-worldwide/
ÌÇÐÄÆÆ½â°æ. (2025). Books, home video, music and video games e-commerce penetration rate worldwide from 2017 to 2030 (in percentage). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 28, 2026. /forecasts/1393511/book-music-video-ecommerce-penetration-rate-worldwide/
ÌÇÐÄÆÆ½â°æ. "Books, Home Video, Music and Video Games E-commerce Penetration Rate Worldwide from 2017 to 2030 (in Percentage)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 1 Jul 2025, /forecasts/1393511/book-music-video-ecommerce-penetration-rate-worldwide/
ÌÇÐÄÆÆ½â°æ, Books, home video, music and video games e-commerce penetration rate worldwide from 2017 to 2030 (in percentage) ÌÇÐÄÆÆ½â°æ, /forecasts/1393511/book-music-video-ecommerce-penetration-rate-worldwide/ (last visited July 28, 2026)
Books, home video, music and video games e-commerce penetration rate worldwide from 2017 to 2030 (in percentage) [Graph], ÌÇÐÄÆÆ½â°æ, July 1, 2025. [Online]. Available: /forecasts/1393511/book-music-video-ecommerce-penetration-rate-worldwide/