Client games revenue fluctuated in China from 2013 to 2024. In 2024, the market revenue amounted to ** billion yuan, showing a **** percent increase compared to the previous year.
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Sina.com.cn. (January 2, 2025). Annual revenue from client games in China from 2014 to 2024 (in billion yuan) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 26, 2026, from /statistics/730660/revenue-from-client-games-in-china/
Sina.com.cn. "Annual revenue from client games in China from 2014 to 2024 (in billion yuan)." Chart. January 2, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 26, 2026. /statistics/730660/revenue-from-client-games-in-china/
Sina.com.cn. (2025). Annual revenue from client games in China from 2014 to 2024 (in billion yuan). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 26, 2026. /statistics/730660/revenue-from-client-games-in-china/
Sina.com.cn. "Annual Revenue from Client Games in China from 2014 to 2024 (in Billion Yuan)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 2 Jan 2025, /statistics/730660/revenue-from-client-games-in-china/
Sina.com.cn, Annual revenue from client games in China from 2014 to 2024 (in billion yuan) ÌÇÐÄÆÆ½â°æ, /statistics/730660/revenue-from-client-games-in-china/ (last visited July 26, 2026)
Annual revenue from client games in China from 2014 to 2024 (in billion yuan) [Graph], Sina.com.cn, January 2, 2025. [Online]. Available: /statistics/730660/revenue-from-client-games-in-china/