From 2020 to 2025, the social gaming sector of China's video games market was forecasted to grow at *** percent compound annual growth rate. Social or casual gaming contributed almost quarters of the total revenue in China's video games industry.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how ÌÇÐÄÆÆ½â°æ can support your business.
PwC. (July 28, 2021). Forecasted revenue growth of video gaming industry in China from 2020 to 2025, by type [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 25, 2026, from /statistics/1286637/china-video-gaming-revenue-growth-by-type/
PwC. "Forecasted revenue growth of video gaming industry in China from 2020 to 2025, by type." Chart. July 28, 2021. ÌÇÐÄÆÆ½â°æ. Accessed July 25, 2026. /statistics/1286637/china-video-gaming-revenue-growth-by-type/
PwC. (2021). Forecasted revenue growth of video gaming industry in China from 2020 to 2025, by type. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 25, 2026. /statistics/1286637/china-video-gaming-revenue-growth-by-type/
PwC. "Forecasted Revenue Growth of Video Gaming Industry in China from 2020 to 2025, by Type." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 28 Jul 2021, /statistics/1286637/china-video-gaming-revenue-growth-by-type/
PwC, Forecasted revenue growth of video gaming industry in China from 2020 to 2025, by type ÌÇÐÄÆÆ½â°æ, /statistics/1286637/china-video-gaming-revenue-growth-by-type/ (last visited July 25, 2026)
Forecasted revenue growth of video gaming industry in China from 2020 to 2025, by type [Graph], PwC, July 28, 2021. [Online]. Available: /statistics/1286637/china-video-gaming-revenue-growth-by-type/