The statistic presents information on the digital collectible card games (CCG) market revenue worldwide from 2013 to 2018, by platform. According to the calculations, the entire CCG market revenue in 2016 was worth *** billion U.S. dollars, with mobile games (tablet and smartphone combined) accounting for more than half of this amount. By 2018 the smartphone digital CCG market alone is expected to generate *** million U.S. dollars in global revenue. Estimates for 2017 indicate that the worldwide number of monthly active users of digital collectible card games will reach **** million. The largest audience is said to be from Asia, followed by North America with MAU numbers smaller by only *** million. Based on 2016 revenue results, the leading CCG title that year was Hearthstone, having generated nearly *** million U.S. dollars. The second place was awarded to Shadowverse which earned 100 million U.S. dollars, but did so in only six months since it was released in ****.
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SuperData Research. (August 11, 2015). Digital collectible card games (CCG) market revenue worldwide from 2013 to 2018, by platform (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 26, 2026, from /statistics/643145/digital-collectible-card-game-revenue/
SuperData Research. "Digital collectible card games (CCG) market revenue worldwide from 2013 to 2018, by platform (in million U.S. dollars)." Chart. August 11, 2015. ÌÇÐÄÆÆ½â°æ. Accessed July 26, 2026. /statistics/643145/digital-collectible-card-game-revenue/
SuperData Research. (2015). Digital collectible card games (CCG) market revenue worldwide from 2013 to 2018, by platform (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 26, 2026. /statistics/643145/digital-collectible-card-game-revenue/
SuperData Research. "Digital Collectible Card Games (Ccg) Market Revenue Worldwide from 2013 to 2018, by Platform (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 11 Aug 2015, /statistics/643145/digital-collectible-card-game-revenue/
SuperData Research, Digital collectible card games (CCG) market revenue worldwide from 2013 to 2018, by platform (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/643145/digital-collectible-card-game-revenue/ (last visited July 26, 2026)
Digital collectible card games (CCG) market revenue worldwide from 2013 to 2018, by platform (in million U.S. dollars) [Graph], SuperData Research, August 11, 2015. [Online]. Available: /statistics/643145/digital-collectible-card-game-revenue/