Figures are total of packaged sales for PCs and home consoles and revenues of game services. 100 Japanese yen equal 0.74 U.S. dollars or 0.70 euros as of December 2022. Figures prior to 2010 come from previous reporting.
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Online gaming and game services market revenue in Japan 2008-2017
The online game market in Japan generated a revenue of approximately ** billion Japanese yen in 2017, which constituted a decrease of around eight billion yen compared to the previous year. As the statistic only includes packaged sales for PCs and home consoles as well as revenues of game services, smartphone games are not included. The high popularity of smartphone games in Japan in recent years is believed to contribute to the decline of the console market, which saw decreasing figures until the release of the Nintendo Switch in 2017.
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Dentsu. (August 26, 2019). Online games and game services revenue of the home console and PC market in Japan from 2008 to 2017 (in billion Japanese yen) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 01, 2026, from /statistics/690262/japan-online-and-digital-games-market-revenue/
Dentsu. "Online games and game services revenue of the home console and PC market in Japan from 2008 to 2017 (in billion Japanese yen)." Chart. August 26, 2019. ÌÇÐÄÆÆ½â°æ. Accessed August 01, 2026. /statistics/690262/japan-online-and-digital-games-market-revenue/
Dentsu. (2019). Online games and game services revenue of the home console and PC market in Japan from 2008 to 2017 (in billion Japanese yen). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 01, 2026. /statistics/690262/japan-online-and-digital-games-market-revenue/
Dentsu. "Online Games and Game Services Revenue of The Home Console and Pc Market in Japan from 2008 to 2017 (in Billion Japanese Yen)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 26 Aug 2019, /statistics/690262/japan-online-and-digital-games-market-revenue/
Dentsu, Online games and game services revenue of the home console and PC market in Japan from 2008 to 2017 (in billion Japanese yen) ÌÇÐÄÆÆ½â°æ, /statistics/690262/japan-online-and-digital-games-market-revenue/ (last visited August 01, 2026)
Online games and game services revenue of the home console and PC market in Japan from 2008 to 2017 (in billion Japanese yen) [Graph], Dentsu, August 26, 2019. [Online]. Available: /statistics/690262/japan-online-and-digital-games-market-revenue/