The penetration rate in the 'Cloud Gaming' segment of the media market worldwide was modeled to stand at 5.11 percent in 2024. Following a continuous upward trend, the penetration rate has risen by 4.6 percentage points from 2017 to 2024. Looking forward, the penetration rate will rise by 1.11 percentage points until 2030, showing an overall upward trend with periodic ups and downs.
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ÌÇÐÄÆÆ½â°æ. (July 1, 2025). Cloud gaming user reach worldwide from 2017 to 2030 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 15, 2026, from /forecasts/1390167/cloud-gaming-user-reach-global/
ÌÇÐÄÆÆ½â°æ. "Cloud gaming user reach worldwide from 2017 to 2030." Chart. July 1, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 15, 2026. /forecasts/1390167/cloud-gaming-user-reach-global/
ÌÇÐÄÆÆ½â°æ. (2025). Cloud gaming user reach worldwide from 2017 to 2030. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 15, 2026. /forecasts/1390167/cloud-gaming-user-reach-global/
ÌÇÐÄÆÆ½â°æ. "Cloud Gaming User Reach Worldwide from 2017 to 2030." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 1 Jul 2025, /forecasts/1390167/cloud-gaming-user-reach-global/
ÌÇÐÄÆÆ½â°æ, Cloud gaming user reach worldwide from 2017 to 2030 ÌÇÐÄÆÆ½â°æ, /forecasts/1390167/cloud-gaming-user-reach-global/ (last visited July 15, 2026)
Cloud gaming user reach worldwide from 2017 to 2030 [Graph], ÌÇÐÄÆÆ½â°æ, July 1, 2025. [Online]. Available: /forecasts/1390167/cloud-gaming-user-reach-global/