Data provided by ÌÇÐÄÆÆ½â°æ Market ÌÇÐÄÆÆ½â°æ are estimates.
Definition:
Card games are games played using a deck of cards, typically consisting of 52 playing cards with four different suits: hearts, diamonds, clubs, and spades. These games can be played with varying numbers of players and can be categorized into various types, such as trick-taking games, shedding games, and matching games. Card games are popular across all age groups and are played for both entertainment and gambling purposes. The market for card games is driven by factors such as the availability of a wide variety of games, the convenience of playing with a small group of people, and the affordability of card decks.
Additional Information:
The market comprises revenue and average revenue per capita. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies such as Bicycle Cards, Hasbro, and Mattel. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.
Citation formats
Sales channels used when purchasing card games worldwide 2019-2027
Over the forecast period until 2027, the online revenue share is forecast to exhibit fluctuations among the two segments. Only for the segment Online, a significant increase can be observed over the forecast period. Here, the indicator exhibits a difference of percent between 2019 and 2027.
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ÌÇÐÄÆÆ½â°æ. (August 21, 2023). Revenue share of card games worldwide from 2019 to 2024, with a forecast to 2027, by sales channel [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 26, 2026, from /forecasts/1331447/global-card-game-market-sales-channel-split/
ÌÇÐÄÆÆ½â°æ. "Revenue share of card games worldwide from 2019 to 2024, with a forecast to 2027, by sales channel." Chart. August 21, 2023. ÌÇÐÄÆÆ½â°æ. Accessed July 26, 2026. /forecasts/1331447/global-card-game-market-sales-channel-split/
ÌÇÐÄÆÆ½â°æ. (2023). Revenue share of card games worldwide from 2019 to 2024, with a forecast to 2027, by sales channel. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 26, 2026. /forecasts/1331447/global-card-game-market-sales-channel-split/
ÌÇÐÄÆÆ½â°æ. "Revenue Share of Card Games Worldwide from 2019 to 2024, with a Forecast to 2027, by Sales Channel." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 21 Aug 2023, /forecasts/1331447/global-card-game-market-sales-channel-split/
ÌÇÐÄÆÆ½â°æ, Revenue share of card games worldwide from 2019 to 2024, with a forecast to 2027, by sales channel ÌÇÐÄÆÆ½â°æ, /forecasts/1331447/global-card-game-market-sales-channel-split/ (last visited July 26, 2026)
Revenue share of card games worldwide from 2019 to 2024, with a forecast to 2027, by sales channel [Graph], ÌÇÐÄÆÆ½â°æ, August 21, 2023. [Online]. Available: /forecasts/1331447/global-card-game-market-sales-channel-split/