This statistic shows the sales volume distribution of computer games and video games in Germany from 2009 to 2015, broken down by medium. In 2015, physical computer and video games had a sales volume share of roughly 58 percent.
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BIU. (February 27, 2017). Sales volume distribution of computer and video games in Germany from 2009 to 2015, by channel [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 26, 2026, from /statistics/486102/pc-and-video-games-sales-volume-share-channel-germany/
BIU. "Sales volume distribution of computer and video games in Germany from 2009 to 2015, by channel." Chart. February 27, 2017. ÌÇÐÄÆÆ½â°æ. Accessed July 26, 2026. /statistics/486102/pc-and-video-games-sales-volume-share-channel-germany/
BIU. (2017). Sales volume distribution of computer and video games in Germany from 2009 to 2015, by channel. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 26, 2026. /statistics/486102/pc-and-video-games-sales-volume-share-channel-germany/
BIU. "Sales Volume Distribution of Computer and Video Games in Germany from 2009 to 2015, by Channel." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 27 Feb 2017, /statistics/486102/pc-and-video-games-sales-volume-share-channel-germany/
BIU, Sales volume distribution of computer and video games in Germany from 2009 to 2015, by channel ÌÇÐÄÆÆ½â°æ, /statistics/486102/pc-and-video-games-sales-volume-share-channel-germany/ (last visited July 26, 2026)
Sales volume distribution of computer and video games in Germany from 2009 to 2015, by channel [Graph], BIU, February 27, 2017. [Online]. Available: /statistics/486102/pc-and-video-games-sales-volume-share-channel-germany/