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Revenue from computer and video games (excluding hardware) in Germany from 2009 to 2025

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Sources

Release date

March 2026

Region

Germany

Survey time period

2009 to 2025

Supplementary notes

*Change of method. The source notes the following: "Due to the increasing dynamics of digital business models the statistical methods for measuring revenues were adjusted between GfK and BIU."

**For figures from 2017 onwards, the source states this: "Please note: The recent data can not be compared to the market figures for 2018 due to a change of provider and the resulting change of methods. What is new is the fact that the data for the game-app market are derived from the app market specialist App Annie." Therefore, figures prior to 2017 are just limitedly comparable to the following years.


***Due to methodological adjustments by the service providers, the figures for in-app purchases and gaming PCs differ from previously published values.

Revenues from hardware sales (consoles, handhelds, gaming PCs, equipment) are excluded.

Citation formats

Revenue from video games in Germany 2009-2025

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Statistics on " Video games in Germany "

Other statistics that may interest you Video games in Germany

Overview

5

PC and console games

8

Online games and apps

6

Users

8

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For single users
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  • Free Statistics
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$199 USD
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