In 2024, the gaming hardware segment of the games market achieved the highest average revenue per user in the United States, reaching approximately *** U.S. dollars. The in-game advertising segment ranked second with an average revenue per user of about * U.S. dollars, while mobile games followed with around * U.S. dollars.
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ÌÇÐÄÆÆ½â°æ. (September 1, 2025). Video gaming ARPU in the United States from 2017 to 2030, by segment (in U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 31, 2026, from /forecasts/1275492/per-user-video-game-revenue-in-the-united-states/
ÌÇÐÄÆÆ½â°æ. "Video gaming ARPU in the United States from 2017 to 2030, by segment (in U.S. dollars)." Chart. September 1, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 31, 2026. /forecasts/1275492/per-user-video-game-revenue-in-the-united-states/
ÌÇÐÄÆÆ½â°æ. (2025). Video gaming ARPU in the United States from 2017 to 2030, by segment (in U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 31, 2026. /forecasts/1275492/per-user-video-game-revenue-in-the-united-states/
ÌÇÐÄÆÆ½â°æ. "Video Gaming Arpu in The United States from 2017 to 2030, by Segment (in U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 1 Sep 2025, /forecasts/1275492/per-user-video-game-revenue-in-the-united-states/
ÌÇÐÄÆÆ½â°æ, Video gaming ARPU in the United States from 2017 to 2030, by segment (in U.S. dollars) ÌÇÐÄÆÆ½â°æ, /forecasts/1275492/per-user-video-game-revenue-in-the-united-states/ (last visited July 31, 2026)
Video gaming ARPU in the United States from 2017 to 2030, by segment (in U.S. dollars) [Graph], ÌÇÐÄÆÆ½â°æ, September 1, 2025. [Online]. Available: /forecasts/1275492/per-user-video-game-revenue-in-the-united-states/