Back catalogue titles accounted for 87 percent of indie game publisher tinyBuild's revenue in 2024, one of the highest shares the company has reported so far. In 2020, back catalog titles accounted for 75 percent of revenue, with new games generating a quarter of sales.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how ÌÇÐÄÆÆ½â°æ can support your business.
tinyBuild. (April 16, 2025). Revenue diversification of tinyBuild from 2017 to 2024 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 17, 2026, from /statistics/1553235/tinybuild-revenue-diversification/
tinyBuild. "Revenue diversification of tinyBuild from 2017 to 2024." Chart. April 16, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 17, 2026. /statistics/1553235/tinybuild-revenue-diversification/
tinyBuild. (2025). Revenue diversification of tinyBuild from 2017 to 2024. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 17, 2026. /statistics/1553235/tinybuild-revenue-diversification/
tinyBuild. "Revenue Diversification of Tinybuild from 2017 to 2024." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 16 Apr 2025, /statistics/1553235/tinybuild-revenue-diversification/
tinyBuild, Revenue diversification of tinyBuild from 2017 to 2024 ÌÇÐÄÆÆ½â°æ, /statistics/1553235/tinybuild-revenue-diversification/ (last visited July 17, 2026)
Revenue diversification of tinyBuild from 2017 to 2024 [Graph], tinyBuild, April 16, 2025. [Online]. Available: /statistics/1553235/tinybuild-revenue-diversification/