| Characteristic | Games released | Units sold | Full game revenue |
|---|---|---|---|
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
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October 2024
Worldwide
2018 to September 30, 2024
based on source metrics, wider industry figures may vary; full game revenue on this and other slides includes only revenue from copies sold. It does not include in-game spend
No data is available for missing periods.
Publisher definition according to the source:
AAA Publishers
Publishers who have over $7.5m revenue per game released, over $250m lifetime revenues on Steam, average game price of over $17 and has an average game complexity above a VGI defined threshold. This list has then been manually refined by VGI to adjust for generally accepted classificationsÂ
AA Publishers
Publishers who have $1-7.5m revenue per game released, $50-250m lifetime revenue on Steam, average game price of $10-17 and has an average game complexity above a VGI defined threshold. This list has then been manually refined by VGI to adjust for generally accepted classifications.
Indie Publishers
Publishers who don't fit the AA criteria. This categorie includes some bigger names as well as tiny 1 person self published games.
The source defines the indie market into further segments:
Triple I Indies
Big and well-funded teams working on games that match AAA quality.
Middle Market
Professional companies that don’t have the AAA level of funding.
Small Teams
Small teams of people with some level of professionalization.
Hobbyists
Typically solo developers where the focus is more on creativity than business.









