* Consumer goods and retail companies constituted 25 percent of the sample. Organizations surveyed in the study generated more than one billion U.S. dollars in annual revenue; and 80 percent of these organizations had an ongoing immersive experience initiative.
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Immersive technology use among consumer and retail companies 2022
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Capgemini. (December 30, 2022). Immersive technology use among consumer goods and retail companies worldwide in 2022, by use case and stage [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 26, 2026, from /statistics/1356714/immersive-tech-use-among-consumer-and-retail-companies/
Capgemini. "Immersive technology use among consumer goods and retail companies worldwide in 2022, by use case and stage." Chart. December 30, 2022. ÌÇÐÄÆÆ½â°æ. Accessed July 26, 2026. /statistics/1356714/immersive-tech-use-among-consumer-and-retail-companies/
Capgemini. (2022). Immersive technology use among consumer goods and retail companies worldwide in 2022, by use case and stage. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 26, 2026. /statistics/1356714/immersive-tech-use-among-consumer-and-retail-companies/
Capgemini. "Immersive Technology Use among Consumer Goods and Retail Companies Worldwide in 2022, by Use Case and Stage." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 30 Dec 2022, /statistics/1356714/immersive-tech-use-among-consumer-and-retail-companies/
Capgemini, Immersive technology use among consumer goods and retail companies worldwide in 2022, by use case and stage ÌÇÐÄÆÆ½â°æ, /statistics/1356714/immersive-tech-use-among-consumer-and-retail-companies/ (last visited July 26, 2026)
Immersive technology use among consumer goods and retail companies worldwide in 2022, by use case and stage [Graph], Capgemini, December 30, 2022. [Online]. Available: /statistics/1356714/immersive-tech-use-among-consumer-and-retail-companies/