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SuperData Research. (January 2, 2020). Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 23, 2026, from /statistics/1107083/xr-games-revenue/
SuperData Research. "Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars)." Chart. January 2, 2020. ÌÇÐÄÆÆ½â°æ. Accessed July 23, 2026. /statistics/1107083/xr-games-revenue/
SuperData Research. (2020). Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 23, 2026. /statistics/1107083/xr-games-revenue/
SuperData Research. "Extended Reality (Xr) Gaming Revenue Worldwide in 2018 and 2019, by Type (in Billion U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 2 Jan 2020, /statistics/1107083/xr-games-revenue/
SuperData Research, Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/1107083/xr-games-revenue/ (last visited July 23, 2026)
Extended reality (XR) gaming revenue worldwide in 2018 and 2019, by type (in billion U.S. dollars) [Graph], SuperData Research, January 2, 2020. [Online]. Available: /statistics/1107083/xr-games-revenue/