All figures are based on anonymized aggregate data captured by the source's customers. The dataset consisted of over 535,000 sessions, 110,000 unique users, and over 45 years of time spent in virtual reality (VR).
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Graphics cards used by VR users in the U.S. Q2 - Q3 2019
As per recent data, **** percent of virtual reality (VR) users in the United States used an NVIDIA graphics card between the second and third quarter of 2019. The GTX 1070, 1080, and 1060 are their most popular cards, whilst AMD, whose graphic cards were used by **** percent of customers, include the ***, ***, and Vega amongst their product suite.
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Observer Analytics. (November 22, 2019). Leading graphics cards used by virtual reality (VR) users in the United States between the 2nd and 3rd quarter of 2019 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 23, 2026, from /statistics/1098963/graphics-cards-used-by-vr-users/
Observer Analytics. "Leading graphics cards used by virtual reality (VR) users in the United States between the 2nd and 3rd quarter of 2019." Chart. November 22, 2019. ÌÇÐÄÆÆ½â°æ. Accessed July 23, 2026. /statistics/1098963/graphics-cards-used-by-vr-users/
Observer Analytics. (2019). Leading graphics cards used by virtual reality (VR) users in the United States between the 2nd and 3rd quarter of 2019. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 23, 2026. /statistics/1098963/graphics-cards-used-by-vr-users/
Observer Analytics. "Leading Graphics Cards Used by Virtual Reality (Vr) Users in The United States between The 2nd and 3rd Quarter of 2019." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 22 Nov 2019, /statistics/1098963/graphics-cards-used-by-vr-users/
Observer Analytics, Leading graphics cards used by virtual reality (VR) users in the United States between the 2nd and 3rd quarter of 2019 ÌÇÐÄÆÆ½â°æ, /statistics/1098963/graphics-cards-used-by-vr-users/ (last visited July 23, 2026)
Leading graphics cards used by virtual reality (VR) users in the United States between the 2nd and 3rd quarter of 2019 [Graph], Observer Analytics, November 22, 2019. [Online]. Available: /statistics/1098963/graphics-cards-used-by-vr-users/