According to a survey on South Korean gamers, around **** percent of the surveyed VR gamers answered that they spent more time on gaming during the COVID-19 pandemic. Those VR gamers were playing games by using their PC, smartphones, console, and VR devices.
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Korea Creative Content Agency. (August 14, 2020). Change in time spent on gaming among VR gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 28, 2026, from /statistics/1221161/south-korea-time-spent-vr-gaming-during-covid19/
Korea Creative Content Agency. "Change in time spent on gaming among VR gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020." Chart. August 14, 2020. ÌÇÐÄÆÆ½â°æ. Accessed July 28, 2026. /statistics/1221161/south-korea-time-spent-vr-gaming-during-covid19/
Korea Creative Content Agency. (2020). Change in time spent on gaming among VR gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 28, 2026. /statistics/1221161/south-korea-time-spent-vr-gaming-during-covid19/
Korea Creative Content Agency. "Change in Time Spent on Gaming among Vr Gamers during The Coronavirus (Covid-19) Pandemic in South Korea in 2020." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 14 Aug 2020, /statistics/1221161/south-korea-time-spent-vr-gaming-during-covid19/
Korea Creative Content Agency, Change in time spent on gaming among VR gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 ÌÇÐÄÆÆ½â°æ, /statistics/1221161/south-korea-time-spent-vr-gaming-during-covid19/ (last visited July 28, 2026)
Change in time spent on gaming among VR gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph], Korea Creative Content Agency, August 14, 2020. [Online]. Available: /statistics/1221161/south-korea-time-spent-vr-gaming-during-covid19/