This graphic displays the proportion of core eSport users who joined mobile game video streaming interaction in China in 2016, by activity. According to an online survey, ** percent of core eSport users in China had interacted on bullet screen while watching mobile game video streaming in 2016.
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iResearch. (June 1, 2017). Proportion of core eSport users in mobile game video streaming interaction in China in 2016, by activity [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 27, 2026, from /statistics/716286/china-proportion-of-core-e-sport-users-in-mobile-game-video-streaming-interaction/
iResearch. "Proportion of core eSport users in mobile game video streaming interaction in China in 2016, by activity." Chart. June 1, 2017. ÌÇÐÄÆÆ½â°æ. Accessed July 27, 2026. /statistics/716286/china-proportion-of-core-e-sport-users-in-mobile-game-video-streaming-interaction/
iResearch. (2017). Proportion of core eSport users in mobile game video streaming interaction in China in 2016, by activity. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 27, 2026. /statistics/716286/china-proportion-of-core-e-sport-users-in-mobile-game-video-streaming-interaction/
iResearch. "Proportion of Core Esport Users in Mobile Game Video Streaming Interaction in China in 2016, by Activity." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 1 Jun 2017, /statistics/716286/china-proportion-of-core-e-sport-users-in-mobile-game-video-streaming-interaction/
iResearch, Proportion of core eSport users in mobile game video streaming interaction in China in 2016, by activity ÌÇÐÄÆÆ½â°æ, /statistics/716286/china-proportion-of-core-e-sport-users-in-mobile-game-video-streaming-interaction/ (last visited July 27, 2026)
Proportion of core eSport users in mobile game video streaming interaction in China in 2016, by activity [Graph], iResearch, June 1, 2017. [Online]. Available: /statistics/716286/china-proportion-of-core-e-sport-users-in-mobile-game-video-streaming-interaction/