This graphic displays the proportion of non-eSport users who joined mobile game video streaming interaction in China in 2016, by activity. According to an online survey, **** percent of non-eSport users in China had interacted on bullet screen while watching mobile game video streaming in 2016.
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iResearch. (June 1, 2017). Proportion of non-eSport users in mobile game video streaming interaction in China in 2016 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 29, 2026, from /statistics/716242/china-proportion-of-non-esport-users-in-mobile-game-video-streaming-interaction/
iResearch. "Proportion of non-eSport users in mobile game video streaming interaction in China in 2016." Chart. June 1, 2017. ÌÇÐÄÆÆ½â°æ. Accessed July 29, 2026. /statistics/716242/china-proportion-of-non-esport-users-in-mobile-game-video-streaming-interaction/
iResearch. (2017). Proportion of non-eSport users in mobile game video streaming interaction in China in 2016. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 29, 2026. /statistics/716242/china-proportion-of-non-esport-users-in-mobile-game-video-streaming-interaction/
iResearch. "Proportion of Non-esport Users in Mobile Game Video Streaming Interaction in China in 2016." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 1 Jun 2017, /statistics/716242/china-proportion-of-non-esport-users-in-mobile-game-video-streaming-interaction/
iResearch, Proportion of non-eSport users in mobile game video streaming interaction in China in 2016 ÌÇÐÄÆÆ½â°æ, /statistics/716242/china-proportion-of-non-esport-users-in-mobile-game-video-streaming-interaction/ (last visited July 29, 2026)
Proportion of non-eSport users in mobile game video streaming interaction in China in 2016 [Graph], iResearch, June 1, 2017. [Online]. Available: /statistics/716242/china-proportion-of-non-esport-users-in-mobile-game-video-streaming-interaction/