Communication: Revenues from communication primarily consist of sales of Stickers.
Content: Revenues from content primarily consist of revenues from LINE Games.
Others: Revenues from others primarily consist of sales of official LINE merchandise, royalty revenues related to LINE
characters’ copyrights and revenues from our eÂcommerce services.
Citation formats
LINE Corporation's quarterly revenue 2015-2017, by segment
This statistic gives information on the segment revenue of LINE. In the first quarter of 2017, the Japanese chat app had generated over 8 billion yen in sticker sales which were filed under communications revenues.
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LINE. (April 26, 2017). LINE Corporation's revenue from 1st quarter 2015 to 1st quarter 2017, by segment (in million Japanese yen) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 24, 2026, from /statistics/560650/line-app-revenue-quarter-segment/
LINE. "LINE Corporation's revenue from 1st quarter 2015 to 1st quarter 2017, by segment (in million Japanese yen)." Chart. April 26, 2017. ÌÇÐÄÆÆ½â°æ. Accessed July 24, 2026. /statistics/560650/line-app-revenue-quarter-segment/
LINE. (2017). LINE Corporation's revenue from 1st quarter 2015 to 1st quarter 2017, by segment (in million Japanese yen). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 24, 2026. /statistics/560650/line-app-revenue-quarter-segment/
LINE. "Line Corporation's Revenue from 1st Quarter 2015 to 1st Quarter 2017, by Segment (in Million Japanese Yen)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 26 Apr 2017, /statistics/560650/line-app-revenue-quarter-segment/
LINE, LINE Corporation's revenue from 1st quarter 2015 to 1st quarter 2017, by segment (in million Japanese yen) ÌÇÐÄÆÆ½â°æ, /statistics/560650/line-app-revenue-quarter-segment/ (last visited July 24, 2026)
LINE Corporation's revenue from 1st quarter 2015 to 1st quarter 2017, by segment (in million Japanese yen) [Graph], LINE, April 26, 2017. [Online]. Available: /statistics/560650/line-app-revenue-quarter-segment/