This statistic presents information on the percentage of consumers who plan on accessing virtual reality content via selected sources in the United States as of April 2016. It was found that ** percent of respondents planned to access virtual reality content via internet video providers, while ** percent said they would use social networks for that purpose.
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Marketwired. (May 16, 2016). Percentage of consumers who plan on accessing virtual reality (VR) content via selected sources in the United States as of April 2016 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 03, 2026, from /statistics/560177/vr-access-sources-preference-usa/
Marketwired. "Percentage of consumers who plan on accessing virtual reality (VR) content via selected sources in the United States as of April 2016." Chart. May 16, 2016. ÌÇÐÄÆÆ½â°æ. Accessed August 03, 2026. /statistics/560177/vr-access-sources-preference-usa/
Marketwired. (2016). Percentage of consumers who plan on accessing virtual reality (VR) content via selected sources in the United States as of April 2016. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 03, 2026. /statistics/560177/vr-access-sources-preference-usa/
Marketwired. "Percentage of Consumers Who Plan on Accessing Virtual Reality (Vr) Content via Selected Sources in The United States as of April 2016." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 16 May 2016, /statistics/560177/vr-access-sources-preference-usa/
Marketwired, Percentage of consumers who plan on accessing virtual reality (VR) content via selected sources in the United States as of April 2016 ÌÇÐÄÆÆ½â°æ, /statistics/560177/vr-access-sources-preference-usa/ (last visited August 03, 2026)
Percentage of consumers who plan on accessing virtual reality (VR) content via selected sources in the United States as of April 2016 [Graph], Marketwired, May 16, 2016. [Online]. Available: /statistics/560177/vr-access-sources-preference-usa/