Note: The data are calculated based on the financial data published by enterprises and business interviews in statistical forecast model of iResearch and Greenlight ÌÇÐÄÆÆ½â°æ.
*Estimates.
1 yuan equals approximately 0.13 euro and 0.15 U.S. dollars as of August 2017.
Citation formats
Virtual reality offline experience store revenue in China 2016-2021
The statistic shows the virtual reality offline experience store revenue in China in 2016 with forecast until 2021. In 2016, the revenue of virtual reality offline experience stores amounted to about *** billion yuan in China.
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iResearch. (August 11, 2017). Virtual reality offline experience store revenue in China from 2016 to 2021 (in billion yuan) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 26, 2026, from /statistics/736712/virtual-reality-offline-experience-store-market-size-in-china/
iResearch. "Virtual reality offline experience store revenue in China from 2016 to 2021 (in billion yuan)." Chart. August 11, 2017. ÌÇÐÄÆÆ½â°æ. Accessed July 26, 2026. /statistics/736712/virtual-reality-offline-experience-store-market-size-in-china/
iResearch. (2017). Virtual reality offline experience store revenue in China from 2016 to 2021 (in billion yuan). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 26, 2026. /statistics/736712/virtual-reality-offline-experience-store-market-size-in-china/
iResearch. "Virtual Reality Offline Experience Store Revenue in China from 2016 to 2021 (in Billion Yuan)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 11 Aug 2017, /statistics/736712/virtual-reality-offline-experience-store-market-size-in-china/
iResearch, Virtual reality offline experience store revenue in China from 2016 to 2021 (in billion yuan) ÌÇÐÄÆÆ½â°æ, /statistics/736712/virtual-reality-offline-experience-store-market-size-in-china/ (last visited July 26, 2026)
Virtual reality offline experience store revenue in China from 2016 to 2021 (in billion yuan) [Graph], iResearch, August 11, 2017. [Online]. Available: /statistics/736712/virtual-reality-offline-experience-store-market-size-in-china/