Sale of products or subscriptions was identified as the main way to monetize XR/AR/VR/MR products and services in 2020 with ** percent of XR industry experts surveyed highlighting this strategy. In comparison to the previous year, this strategy has increased by ** percent.
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Perkins Coie, & XRA, & Boost VC. (March 30, 2020). Monetizing strategies for immersive technology products or services worldwide from 2018 to 2020 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 30, 2026, from /statistics/829840/worldwide-vr-ar-products-services-monetizing-strategies/
Perkins Coie, und XRA, und Boost VC. "Monetizing strategies for immersive technology products or services worldwide from 2018 to 2020." Chart. March 30, 2020. ÌÇÐÄÆÆ½â°æ. Accessed July 30, 2026. /statistics/829840/worldwide-vr-ar-products-services-monetizing-strategies/
Perkins Coie, XRA, Boost VC. (2020). Monetizing strategies for immersive technology products or services worldwide from 2018 to 2020. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 30, 2026. /statistics/829840/worldwide-vr-ar-products-services-monetizing-strategies/
Perkins Coie, and XRA, and Boost VC. "Monetizing Strategies for Immersive Technology Products or Services Worldwide from 2018 to 2020." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 30 Mar 2020, /statistics/829840/worldwide-vr-ar-products-services-monetizing-strategies/
Perkins Coie & XRA & Boost VC, Monetizing strategies for immersive technology products or services worldwide from 2018 to 2020 ÌÇÐÄÆÆ½â°æ, /statistics/829840/worldwide-vr-ar-products-services-monetizing-strategies/ (last visited July 30, 2026)
Monetizing strategies for immersive technology products or services worldwide from 2018 to 2020 [Graph], Perkins Coie, & XRA, & Boost VC, March 30, 2020. [Online]. Available: /statistics/829840/worldwide-vr-ar-products-services-monetizing-strategies/