The statistic presents information on the mobile game industry revenue generated by premium children's mobile games in the United States from 2014 to 2017. The source estimates that kids' premium mobile gaming in thr U.S. will generate *** million U.S. dollars in revenue in 2016, out of which ** million will be attributed to in-app purchases.
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SuperData Research. (August 12, 2015). Mobile game industry revenue generated by premium children's games in the United States from 2014 to 2017 (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 30, 2026, from /statistics/506339/children-premium-mobile-game-revenue-usa/
SuperData Research. "Mobile game industry revenue generated by premium children's games in the United States from 2014 to 2017 (in million U.S. dollars)." Chart. August 12, 2015. ÌÇÐÄÆÆ½â°æ. Accessed July 30, 2026. /statistics/506339/children-premium-mobile-game-revenue-usa/
SuperData Research. (2015). Mobile game industry revenue generated by premium children's games in the United States from 2014 to 2017 (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 30, 2026. /statistics/506339/children-premium-mobile-game-revenue-usa/
SuperData Research. "Mobile Game Industry Revenue Generated by Premium Children's Games in The United States from 2014 to 2017 (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 12 Aug 2015, /statistics/506339/children-premium-mobile-game-revenue-usa/
SuperData Research, Mobile game industry revenue generated by premium children's games in the United States from 2014 to 2017 (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/506339/children-premium-mobile-game-revenue-usa/ (last visited July 30, 2026)
Mobile game industry revenue generated by premium children's games in the United States from 2014 to 2017 (in million U.S. dollars) [Graph], SuperData Research, August 12, 2015. [Online]. Available: /statistics/506339/children-premium-mobile-game-revenue-usa/