First released in 2017 and developed by Epic Games, Fortnite is an online battle royal video game with the objective of being the last survivor and eliminating other opposing players. Following the success of the game, a mobile version was released for Android and iOS the following year. Thanks to in-app purchases and micro-transactions, the app generated revenue of **** million U.S. dollars through player spending worldwide in April 2020. This sharp growth in players is no doubt in part due to the coronavirus pandemic, which spread across the world at the beginning of 2020 and led to many people turning to gaming and other forms of indoor entertainment during periods of lockdown.
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Sensor Tower, & Music Business Worldwide. (May 15, 2020). Player spending on Fortnite Mobile worldwide from April 2019 to April 2020 (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 19, 2026, from /statistics/1118517/fortnite-mobile-player-spending/
Sensor Tower, und Music Business Worldwide. "Player spending on Fortnite Mobile worldwide from April 2019 to April 2020 (in million U.S. dollars) ." Chart. May 15, 2020. ÌÇÐÄÆÆ½â°æ. Accessed July 19, 2026. /statistics/1118517/fortnite-mobile-player-spending/
Sensor Tower, Music Business Worldwide. (2020). Player spending on Fortnite Mobile worldwide from April 2019 to April 2020 (in million U.S. dollars) . ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 19, 2026. /statistics/1118517/fortnite-mobile-player-spending/
Sensor Tower, and Music Business Worldwide. "Player Spending on Fortnite Mobile Worldwide from April 2019 to April 2020 (in Million U.S. Dollars) ." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 15 May 2020, /statistics/1118517/fortnite-mobile-player-spending/
Sensor Tower & Music Business Worldwide, Player spending on Fortnite Mobile worldwide from April 2019 to April 2020 (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/1118517/fortnite-mobile-player-spending/ (last visited July 19, 2026)
Player spending on Fortnite Mobile worldwide from April 2019 to April 2020 (in million U.S. dollars) [Graph], Sensor Tower, & Music Business Worldwide, May 15, 2020. [Online]. Available: /statistics/1118517/fortnite-mobile-player-spending/