During the first half of 2025, the total revenue of client games in China reached approximately **** billion yuan, increasing by **** percent from the year prior. The sector contributed about one-fifth of China's video game market revenue.
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Game Committee of the Publishers Association of China, & China Audio-video and Digital Publishing Association, & Sina.com.cn. (July 31, 2025). Client game revenue in China from 1st half 2016 to 1st half 2025 (in billion yuan) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 22, 2026, from /statistics/445391/client-network-game-revenue-in-china/
Game Committee of the Publishers Association of China, und China Audio-video and Digital Publishing Association, und Sina.com.cn. "Client game revenue in China from 1st half 2016 to 1st half 2025 (in billion yuan)." Chart. July 31, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 22, 2026. /statistics/445391/client-network-game-revenue-in-china/
Game Committee of the Publishers Association of China, China Audio-video and Digital Publishing Association, Sina.com.cn. (2025). Client game revenue in China from 1st half 2016 to 1st half 2025 (in billion yuan). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 22, 2026. /statistics/445391/client-network-game-revenue-in-china/
Game Committee of the Publishers Association of China, and China Audio-video and Digital Publishing Association, and Sina.com.cn. "Client Game Revenue in China from 1st Half 2016 to 1st Half 2025 (in Billion Yuan)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 31 Jul 2025, /statistics/445391/client-network-game-revenue-in-china/
Game Committee of the Publishers Association of China & China Audio-video and Digital Publishing Association & Sina.com.cn, Client game revenue in China from 1st half 2016 to 1st half 2025 (in billion yuan) ÌÇÐÄÆÆ½â°æ, /statistics/445391/client-network-game-revenue-in-china/ (last visited July 22, 2026)
Client game revenue in China from 1st half 2016 to 1st half 2025 (in billion yuan) [Graph], Game Committee of the Publishers Association of China, & China Audio-video and Digital Publishing Association, & Sina.com.cn, July 31, 2025. [Online]. Available: /statistics/445391/client-network-game-revenue-in-china/