This statistic shows the penetration of digital game playing in Australia as of February 2014, by game type. Roughly ** percent of respondents in Australia reported having played console based video games offline within the week before survey.
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International Social Games Association. (May 31, 2014). Technology-based game playing in the last seven days in Australia in February 2014, by game type [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 31, 2026, from /statistics/412002/gaming-penetration-by-game-type-australia/
International Social Games Association. "Technology-based game playing in the last seven days in Australia in February 2014, by game type." Chart. May 31, 2014. ÌÇÐÄÆÆ½â°æ. Accessed July 31, 2026. /statistics/412002/gaming-penetration-by-game-type-australia/
International Social Games Association. (2014). Technology-based game playing in the last seven days in Australia in February 2014, by game type. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 31, 2026. /statistics/412002/gaming-penetration-by-game-type-australia/
International Social Games Association. "Technology-based Game Playing in The Last Seven Days in Australia in February 2014, by Game Type." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 31 May 2014, /statistics/412002/gaming-penetration-by-game-type-australia/
International Social Games Association, Technology-based game playing in the last seven days in Australia in February 2014, by game type ÌÇÐÄÆÆ½â°æ, /statistics/412002/gaming-penetration-by-game-type-australia/ (last visited July 31, 2026)
Technology-based game playing in the last seven days in Australia in February 2014, by game type [Graph], International Social Games Association, May 31, 2014. [Online]. Available: /statistics/412002/gaming-penetration-by-game-type-australia/