The market volume is made up of the expenditure of the online gamers who pay for services and online games. The online games market is made up of four segments: client games, platform games, web games and social games.
According to the source, the data were based on industry data, industry interviews and the iResearch database.
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Growth in the market volume of chargeable online games in China 2004-2013
The statistic shows the growth in the market volume of chargeable online games in China between 2004 and 2010 with a forecast for 2013. In 2004, the market volume of chargeable online games in China grew by **** percent on the previous year.
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iResearch. (January 31, 2012). Growth in the market volume of chargeable online games in China between 2004 and 2013 (compared with the previous year) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 05, 2026, from /statistics/226687/growth-in-the-market-volume-of-chargeable-online-games-in-china/
iResearch. "Growth in the market volume of chargeable online games in China between 2004 and 2013 (compared with the previous year)." Chart. January 31, 2012. ÌÇÐÄÆÆ½â°æ. Accessed August 05, 2026. /statistics/226687/growth-in-the-market-volume-of-chargeable-online-games-in-china/
iResearch. (2012). Growth in the market volume of chargeable online games in China between 2004 and 2013 (compared with the previous year). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 05, 2026. /statistics/226687/growth-in-the-market-volume-of-chargeable-online-games-in-china/
iResearch. "Growth in The Market Volume of Chargeable Online Games in China between 2004 and 2013 (Compared with The Previous Year)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 31 Jan 2012, /statistics/226687/growth-in-the-market-volume-of-chargeable-online-games-in-china/
iResearch, Growth in the market volume of chargeable online games in China between 2004 and 2013 (compared with the previous year) ÌÇÐÄÆÆ½â°æ, /statistics/226687/growth-in-the-market-volume-of-chargeable-online-games-in-china/ (last visited August 05, 2026)
Growth in the market volume of chargeable online games in China between 2004 and 2013 (compared with the previous year) [Graph], iResearch, January 31, 2012. [Online]. Available: /statistics/226687/growth-in-the-market-volume-of-chargeable-online-games-in-china/