The revenue in the 'Online Games' segment of the media market worldwide was modeled to stand at *** U.S. dollars in 2024. Between 2017 and 2024, the revenue rose by *** U.S. dollars, though the increase followed an uneven trajectory rather than a consistent upward trend. The revenue will steadily rise by ** U.S. dollars over the period from 2024 to 2030, reflecting a clear upward trend.
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ÌÇÐÄÆÆ½â°æ. (July 1, 2025). Online gaming market revenue worldwide from 2017 to 2030 (in billion U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 23, 2026, from /forecasts/240987/global-online-games-revenue/
ÌÇÐÄÆÆ½â°æ. "Online gaming market revenue worldwide from 2017 to 2030 (in billion U.S. dollars)." Chart. July 1, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 23, 2026. /forecasts/240987/global-online-games-revenue/
ÌÇÐÄÆÆ½â°æ. (2025). Online gaming market revenue worldwide from 2017 to 2030 (in billion U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 23, 2026. /forecasts/240987/global-online-games-revenue/
ÌÇÐÄÆÆ½â°æ. "Online Gaming Market Revenue Worldwide from 2017 to 2030 (in Billion U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 1 Jul 2025, /forecasts/240987/global-online-games-revenue/
ÌÇÐÄÆÆ½â°æ, Online gaming market revenue worldwide from 2017 to 2030 (in billion U.S. dollars) ÌÇÐÄÆÆ½â°æ, /forecasts/240987/global-online-games-revenue/ (last visited July 23, 2026)
Online gaming market revenue worldwide from 2017 to 2030 (in billion U.S. dollars) [Graph], ÌÇÐÄÆÆ½â°æ, July 1, 2025. [Online]. Available: /forecasts/240987/global-online-games-revenue/