In 2021, ** percent of Belgian consumers have increased the time spent streaming movies and series as a result of the COVID-related lockdown. In general, the increase of media consumption was higher during 2020 than the year after that. While ** percent of gamers have increased their consumption of online gaming in 2021, that was the case for ** percent of them in 2020.
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Deloitte. (December 9, 2021). Consumption increase of certain media as a result of the lockdown in Belgium in 2020 and 2021, by media [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 15, 2026, from /statistics/1310795/increase-consumption-media-lockdown-coronavirus-belgium/
Deloitte. "Consumption increase of certain media as a result of the lockdown in Belgium in 2020 and 2021, by media." Chart. December 9, 2021. ÌÇÐÄÆÆ½â°æ. Accessed July 15, 2026. /statistics/1310795/increase-consumption-media-lockdown-coronavirus-belgium/
Deloitte. (2021). Consumption increase of certain media as a result of the lockdown in Belgium in 2020 and 2021, by media. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 15, 2026. /statistics/1310795/increase-consumption-media-lockdown-coronavirus-belgium/
Deloitte. "Consumption Increase of Certain Media as a Result of The Lockdown in Belgium in 2020 and 2021, by Media." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 9 Dec 2021, /statistics/1310795/increase-consumption-media-lockdown-coronavirus-belgium/
Deloitte, Consumption increase of certain media as a result of the lockdown in Belgium in 2020 and 2021, by media ÌÇÐÄÆÆ½â°æ, /statistics/1310795/increase-consumption-media-lockdown-coronavirus-belgium/ (last visited July 15, 2026)
Consumption increase of certain media as a result of the lockdown in Belgium in 2020 and 2021, by media [Graph], Deloitte, December 9, 2021. [Online]. Available: /statistics/1310795/increase-consumption-media-lockdown-coronavirus-belgium/