Sample sizes were USA (1,001), Canada (1,000), UK (1,000), Spain (1,000), France (1,001), Germany (1,000), The Netherlands (1,000), Italy (1,000), China (1,000), Japan (1,000) and Australia (1,000) – Total 11,002. The margin of error (at the 95% confidence level) is +/- 3% at the country level, +/-1% at the total level
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Global opinion on virtual entertainment experiences downsides 2022
Consumers who have already participated in virtual entertainment experiences still miss the real thing. A February 2022 survey found that ** percent of global virtual entertainment users said one of the drawbacks was online experiences not being the same as being there, and **** in *** respondents said there was not enough interaction with other people.
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Dynata. (March 21, 2022). Drawbacks of online or virtual entertainment experiences according to global users as of February 2022 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 22, 2026, from /statistics/1305127/global-opinion-drawbacks-virtual-entertainment-experiences/
Dynata. "Drawbacks of online or virtual entertainment experiences according to global users as of February 2022." Chart. March 21, 2022. ÌÇÐÄÆÆ½â°æ. Accessed July 22, 2026. /statistics/1305127/global-opinion-drawbacks-virtual-entertainment-experiences/
Dynata. (2022). Drawbacks of online or virtual entertainment experiences according to global users as of February 2022. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 22, 2026. /statistics/1305127/global-opinion-drawbacks-virtual-entertainment-experiences/
Dynata. "Drawbacks of Online or Virtual Entertainment Experiences According to Global Users as of February 2022." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 21 Mar 2022, /statistics/1305127/global-opinion-drawbacks-virtual-entertainment-experiences/
Dynata, Drawbacks of online or virtual entertainment experiences according to global users as of February 2022 ÌÇÐÄÆÆ½â°æ, /statistics/1305127/global-opinion-drawbacks-virtual-entertainment-experiences/ (last visited July 22, 2026)
Drawbacks of online or virtual entertainment experiences according to global users as of February 2022 [Graph], Dynata, March 21, 2022. [Online]. Available: /statistics/1305127/global-opinion-drawbacks-virtual-entertainment-experiences/