| Characteristic | Net bookings | In-game net bookings |
|---|---|---|
| 2023 Q2 | 2,461 | 1,562 |
| 2023 Q1 | 1,855 | 1,289 |
| 2022 Q4 | 3,566 | 1,818 |
| 2022 Q3 | 1,829 | 1,356 |
| 2022 Q2 | 1,637 | 1,197 |
| 2022 Q1 | 1,481 | 1,011 |
| 2021 Q4 | 2,487 | 1,241 |
| 2021 Q3 | 1,880 | 1,198 |
| 2021 Q2 | 1,921 | 1,319 |
| 2021 Q1 | 2,066 | 1,343 |
| 2020 Q4 | 3,051 | 1,324 |
| 2020 Q3 | 1,767 | 1,200 |
| 2020 Q2 | 2,078 | 1,374 |
| 2020 Q1 | 1,522 | 956 |
| 2019 Q4 | 2,708 | 1,085 |
| 2019 Q3 | 1,214 | 709 |
| 2019 Q2 | 1,207 | 778 |
| 2019 Q1 | 1,258 | 794 |
| 2018 Q4 | 2,835 | 1,204 |
| 2018 Q3 | 1,658 | 1,032 |
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Source
Release date
July 2023
Region
Worldwide
Survey time period
Q3 2018 to Q2 2023
Supplementary notes
Net bookings is the net amount of products and services sold digitally or sold-in physically in the period, and includes license fees, merchandise, and publisher incentives, among others. Net bookings is equal to net revenues excluding the impact from deferrals.
In-game net bookings primarily includes the net amount of downloadable content and microtransactions sold during the period, and is equal to in-game net revenues excluding the impact from deferrals.
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