| Characteristic | United States | United Kingdom | South Korea | Japan |
|---|---|---|---|---|
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
The chart is not accessible to screen readers. Please switch to the table view to access the data.
Download
Sources
Release date
August 2020
Region
Worldwide
Survey time period
November to December 2019
Number of respondents
13,412 respondents
Age group
18 years and older
Special properties
mobile gamers
Supplementary notes
According to the source, Japan was not included in the analysis of Hyper-Casual games "due to low penetration, where Hyper-Casual games only account for .04% of revenue and 1% of downloads"
Citation formats







