| Characteristic | Downloads | Revenue |
|---|---|---|
| - | - | - |
| - | - | - |
| - | - | - |
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Download
Sources
Release date
August 2020
Region
Worldwide
Survey time period
Q1 2020
Supplementary notes
According to the source: "Due to low penetration in Japan (where Hyper-Casual games only account for .04% of revenue and 1% of downloads), we have chosen not to include this market in our analysis."
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